![]() Play with friends and compete against rivals in three massive multiplayer modes new to the Halo franchise: Warzone, Warzone Assault, and Warzone Firefight. The Spartans of Fireteam Osiris and Blue Team must embark on a journey that will change the course of history and the future of mankind. A mysterious and unstoppable force threatens the galaxy. The Master Chief saga continues, with solo and up to 4-player cooperative experience that spans three worlds. ![]() ![]() And now with Xbox One X, players can experience enhanced visuals, up to 4K resolution, increased visual details, and improved graphic fidelity that makes the game look better than ever before, all while maintaining a consistent 60FPS for the smoothest gameplay possible. Halo 5: Guardians is available on PC and Xbox One.Halo 5: Guardians delivers epic multiplayer experiences that span multiple modes, full-featured level building tools, and a new chapter in the Master Chief saga. At the end of Halo Infinite's campaign, this new AI says that she's chosen a new name, hinting that she'll take on the mantle of Cortana, making it extremely likely that players will never get to experience a mainline Halo game that doesn't involve Cortana. In Halo Infinite, the Cortana villain plot is dropped entirely, with the Master Chief finding a replacement AI that looks and sounds like her. Then, at the end of Halo 5's campaign, Cortana reappears as a villain in a plot twist that's widely considered to be one of the worst missteps in the franchise. Rather than give players any real time to see how Cortana's loss affected the Chief, players are forced to control Spartan Locke for the majority of the campaign, and the few missions that do put players in Master Chief's boots never really take advantage of this major plot thread. Unfortunately, Halo 5: Guardians dropped the ball on this plot thread. A mainline Halo game without Cortana had never been seen before, and fans were cautiously eager to see how this major change would affect the Master Chief. Even in Halo 3, in which Cortana has been left behind on High Charity, the player is haunted by visions of her until they finally reunite. The player had never really been away from their AI companion. With Halo 5on the horizon, fans wondered how 343 Industries would approach the loss of Cortana. Despite their best efforts, the Master Chief and the player have to say goodbye to Cortana at the end of Halo 4, and the scene is a real tear-jerker. Having been on this journey from the very beginning, Cortana is an integral part of the Xbox's Halo franchise, and losing her would affect the player just as it would the Chief in-game. Suffering from Rampancy, Cortana is doomed from the get-go in Halo 4, and much of the plot is spent tying to find her a cure before her inevitable death. Between some lackluster new enemy designs, same-y environments, and level design that didn't quite live up to its predecessor's, Halo 4 had some glaring issues under 343 Industries, but there was a solid game at the heart of it, and one unanimous point of praise was the title's willingness to finally put the Master Chief and Cortana's relationship at the very center of the plot. RELATED: Comparing High on Life's Sweezy to Halo Infinite's Needler Halo 5 Should Have Shown Master Chief Without Cortana One of the biggest highlights of Halo 4 was the Master Chief-Cortana relationship, and the end of the game perfectly set up a new, interesting dynamic for the characters going forward - a dynamic that Halo 5 would ultimately throw away. Developing Halo 4 was a daunting task for the fresh-faced team, but while 343 didn't quite stick the landing, Halo 4 ended up being a pretty solid entry in the franchise, moving into the next generation in style. Thrown in at the deep end, 343 Industries' first solo-developed title was Halo 4, one of the most anticipated sequels of all time. ![]() While critics weren't so harsh, the Halo community was let down severely, and a lot of that disappointment comes from Halo 5's lackluster campaign, which could have been much better if it had just stuck to the groundwork laid by Halo 4. Featuring the most mundane and confused story of the franchise, using some pretty misleading marketing, and experimenting with mechanics that just didn't fit the series, Halo 5: Guardians missed the mark in all departments on launch. That was exactly the case with Halo 5: Guardians. Low points in franchises are nothing new in the gaming industry, but every now and then, a game comes out and manages to disappoint a fan-base so much that the franchise has to take a lengthy hiatus. ![]()
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